User Interviews to Developing Personas – Optum

User Research

User Interviews & Research Process

User interviews are an invaluable method for gathering qualitative insights, whether for refining existing products or clarifying the audience for new ones. They also serve as a foundation for developing user personas. By directly engaging with users, I ensure that the final design is both user-centered and effective.

Interview Approach

Before conducting one-on-one interviews, I begin with initial research and develop a structured script. This helps me understand user behaviors, goals, and needs in their own words. I use open-ended questions to encourage deeper conversations and uncover insights I might not have anticipated.

Beyond interviews, I analyze industry trends and similar products to broaden my perspective. This external research not only validates insights from user interviews but also provides a more comprehensive understanding for persona development.

Synthesis & Analysis

Once I’ve gathered my research, I analyze findings for patterns, key quotes, and standout responses. To organize the data effectively, I use a grid format, with categories as columns and users as rows, allowing me to identify recurring themes, challenges, and successes that will shape design decisions.

From this synthesis, I craft clear user challenge and success statements, which I then translate into user personas. These personas represent key user types and serve as a guiding framework for design decisions.

By integrating these insights into the design process, I ensure that the final product is not only user-centered but also addresses the real needs and concerns of the target audience.

To organize the data effectively, I use a grid format, with categories as columns and users as rows, allowing me to identify recurring themes, challenges, and successes that will shape design decisions.

These personas represent key user types and serve as a guiding framework for design decisions.

Ux & Product Design, Information Architecture, Interaction Design